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Modeling a Character in 3DS Max Paul Steed

Modeling a Character in 3DS Max

Paul Steed

Published March 18th 2010
ISBN :
Kindle Edition
600 pages
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 About the Book 

In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry’s most recognized 3D artists. Modeling a Character in 3dsMoreIn this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry’s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character.Learn how to model with primitives- use extrusions and Booleans- mirror and reuse models- optimize the mesh- create and apply textures- loft shapes.